"Which to me feels like, when you know with clarity what you are trying to do, you can focus and increase the depth and density of that which matters to you and you can make the rest as minimal as they would be necessary. But it's not always to know from the beginning what you’re trying to do." This is SO good.
Room for exploration and discovery but then also noticing when the discovery has been made. I love it.
I love the idea of writing through the week and having something that can be worked to publish by Wednesday that is more coherent than daily vomit. As I start to write a public, weekly substack at some point (not yet!), I think I'll use my daily vomit writing to being to explore, and then when I find the thing, I'll turn that into the piece for the more official weekly writing. Thank you for this.
Oh and for your question! For interactive creative projects like games, I'd set some metrics like "the player experiences insight that they rate valuable" or "the player's mood improves" or whatever, and I'd say the piece is done when the metric is regularly achieved in playtests.
Oh! I love that! This is great. As I've been working on a lot more game concepts recently, I feel like this would be a great way to find end point for games. Also will force me to ask important question about the intent of the game from the get go! Thank you for sharing.
"Which to me feels like, when you know with clarity what you are trying to do, you can focus and increase the depth and density of that which matters to you and you can make the rest as minimal as they would be necessary. But it's not always to know from the beginning what you’re trying to do." This is SO good.
Room for exploration and discovery but then also noticing when the discovery has been made. I love it.
I love the idea of writing through the week and having something that can be worked to publish by Wednesday that is more coherent than daily vomit. As I start to write a public, weekly substack at some point (not yet!), I think I'll use my daily vomit writing to being to explore, and then when I find the thing, I'll turn that into the piece for the more official weekly writing. Thank you for this.
Oh and for your question! For interactive creative projects like games, I'd set some metrics like "the player experiences insight that they rate valuable" or "the player's mood improves" or whatever, and I'd say the piece is done when the metric is regularly achieved in playtests.
Oh! I love that! This is great. As I've been working on a lot more game concepts recently, I feel like this would be a great way to find end point for games. Also will force me to ask important question about the intent of the game from the get go! Thank you for sharing.